I’m a graphic designer who got into motion design then 3D. Someone might say that the best part is that it's free, yes! But that doesn't mean those who pay for other software are useless.īlender is free, but that doesn't mean the addons will be the same, I haven't seen a professional who doesn't use at least one addon to be able to work well and save more time, so is thinking far into this case.įinally, these are my contributions, you can refer to other sources to supplement. However with motion graphics it still has its limitations. So you need to properly evaluate to be able to combine as well as learn from the majority of users related to motion graphics.īlender is very good for modeling, rigging, texturing. It's very normal when my friends also use the code to program their tools and plugins. Most professional 3d designers will master at least 1,2 specialized 3D software, I can use maya, blender, c4d. I am currently a professional motion designer with 6 years of experience, before that I was a vfx artist, so from my perspective and experience, you should choose C4D as your main tool. I see answers that don't have a specific focus yet. Once you've learned the fundamentals and have a good mental model for what order of operations to use to achieve your 3D goal, it's just a matter of linking those concepts to the correct tools- so learning your second or third 3D package is far easier than learning the first. I cycled through 3DS Max and Maya before I settled into C4D. C4D does have some niceties that make motion graphics easier, and it integrates tightly with After Effects which might not seem particularly useful at first, but when you start tackling bigger projects with a lot of iterations and revisions, being able to toggle back and forth between the two is a huge time saver - it works a bit like Dynamic Link between Adobe's apps.Īnd in all likelihood you'll end up needing to learn multiple 3D packages over the years. But if you're just striking out on your own, Blender should be fine. Studios and businesses don't change what they're using unless they have a compelling reason, so you're likely to encounter C4D there.
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